Overview

This is an extended war report for the war 46904 between Blade of Vengeance and Open your mind. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 369
War hits: 327
Non war hits: 42
Total respect earned: 1427.37
Members contributed: 15/16


Rewards for your faction:

Name Amount Price
Small Arms Cache 1 114.35 M
Melee Cache 2 261.81 M

Earnings from caches: 376.16 M
Total earnings: 376.16 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Shadowshaped 16.26
Amgiis 14.63
Arief_W_S 11.65
-Sukuna- 8.94
WickedSick 8.94
Top 5 by War hits
Name War_Hits
Shadowshaped 58
Amgiis 47
Arief_W_S 42
-Sukuna- 32
WickedSick 30
Top 5 by Non War hits
Name Non_War_Hits
MadHater95 12
Trizquei 8
Amgiis 7
Luciferst 5
OptimusBlue 3
Top 5 by Total hits
Name Total_Hits
Shadowshaped 60
Amgiis 54
Arief_W_S 43
-Sukuna- 33
WickedSick 33
Top 5 by Assists
Name Assists
WickedSick 3
Trizquei 3
Amgiis 1
MadHater95 1
MaisD 1

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
WickedSick 44 56
Amgiis 33 45
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1427.37
Total respect lost: 626.55
Net respect change: 800.822
Average respect earned per attack: 3.73

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1282.8
Total score lost: 1997.811
Median net score per member: 9.612

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
SergeantSergio 0.27
ZaxYs 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 54
Xanax costs: 45.73 M
Total Refills used: 13
Refill costs: 10.14 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 1
Booster costs: 13.41 M
Total Cans used: 14
Can costs: 27.81 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.83

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

The faction produced a mixed but ultimately effective war effort, with several strong contributors carrying the result and a few members creating significant inefficiency through inactivity or poor conversion of energy into useful war hits.

Roster participation: 16 members listed, but only a smaller core delivered meaningful war impact.

  • High-impact active contributors: Ziutex, -Sukuna-, Amgiis, WickedSick, Trizquei, Shadowshaped, Arief_W_S, MaisD, MadHater95
  • Low/near-zero impact members: ZaxYs, SergeantSergio, and to a lesser extent DeathRun / OptimusBlue / PJPowers depending on efficiency rather than raw totals

The faction’s Net_Score was driven mainly by a few elite performers, especially:

  • Shadowshaped (+236.2)
  • Ziutex (-315.13, but with strong offensive contribution despite net loss context)
  • Arief_W_S (+37.49)
  • -Sukuna- (+108.84)
  • Amgiis (+92.62)
  • WickedSick (+12.1)
  • MaisD (-395.85, but high volume activity and hits)

However, the war effort appears to have been costly in E_Wasted for several members, especially:

  • Amgiis: 75 E_Wasted
  • DeathRun: 150 E_Wasted
  • Trizquei: 75 E_Wasted
  • Ziutex: 25 E_Wasted
  • Luciferst / others: minimal to zero

This suggests the faction had solid strike volume, but conversion efficiency was uneven.


2) Team Issues & Strategic Bottlenecks

A. Heavy Energy Waste on Key Members

Several members burned substantial energy without proportionate payoff:

  • DeathRun: 7 war hits but 150 E_Wasted — extremely inefficient
  • Amgiis: strong volume (47 war hits, 7 assists) but 75 E_Wasted
  • Trizquei: 20 war hits, 3 assists, but 75 E_Wasted
  • Ziutex: modest contribution with 25 E_Wasted

This pattern indicates a recurring issue with:

  • poor target selection,
  • attacks being sent into unfavorable conditions,
  • or failure to coordinate finishers.

B. Inconsistent Activity-to-Impact Conversion

A few players showed activity but limited strategic value:

  • ZaxYs: essentially no meaningful war output despite activity reading present; 85 hospitalizations and -518.92 net score
  • SergeantSergio: very low output, minimal hits, high vulnerability, and negative score impact
  • PJPowers: decent assist count, but low war hit volume and -58.64 net score

These are signs of either:

  • being repeatedly neutralized,
  • not engaging effectively,
  • or acting too passively to influence the war.

C. Finishing and Control Play Was Not Consistent

The team did not strongly leverage Mugging / Hospitalize sequencing:

  • Very few members showed meaningful mugging pressure.
  • Several members had high attack counts but limited conversion into decisive outcomes.
  • Retaliate values were uneven, implying limited coordinated counterpressure.

3) Individual Highlights: Positive Performers

Elite/Standout Contributors

Shadowshaped

  • 58 war hits
  • 5 assists
  • High Net_Score: +236.2
  • 75 E_Stolen
  • FairFight: 1.50
  • Strong all-around war presence and one of the best direct impact profiles.

Arief_W_S

  • 42 war hits
  • 2 assists
  • 175 E_Stolen
  • Net_Score: +37.49
  • Very strong utility and anti-pressure value; excellent defensive disruption.

-Sukuna-

  • 32 war hits
  • 1 assist
  • 25 E_Stolen
  • Net_Score: +108.84
  • High efficiency and strong investment with boosters + cans + refill usage
  • A premium contributor with both offense and prep investment.

Amgiis

  • 47 war hits
  • 7 assists
  • 7 cans
  • 1 refill
  • 75 E_Stolen
  • Strong commitment and broad contribution profile.
  • Despite some waste, still a major positive force.

MaisD

  • 19 war hits
  • 63 hospitalizations
  • 275 E_Stolen
  • High activity impact despite negative net score
  • This is a high-value disruption profile; one of the most difficult members for the enemy to handle.

WickedSick

  • 30 war hits
  • 3 assists
  • Solid volume and respectable efficiency
  • FairFight: 1.17 is not elite, but the overall output was still impactful.

Trizquei

  • 20 war hits
  • 3 assists
  • 175 E_Stolen
  • 2 retaliations
  • Good pressure generation and strong anti-engagement value.

Ziutex

  • 7 war hits, 48 hospitalizations
  • Despite the low hit count, the hospital soak value was very high.
  • Strong damage absorption / disruption role.

MadHater95

  • 10 war hits, 12 hospitalizations, 50 E_Stolen
  • Good mixed utility and solid resistance to enemy pressure.

4) Individual Highlights: Negative Performers

Primary Underperformers / Drains

ZaxYs

  • 0 war hits
  • 85 hospitalizations
  • -518.92 Net_Score
  • 225 E_Stolen against them, but no offensive output
  • This is the clearest major liability in the dataset: massive vulnerability with zero direct contribution.

MaisD

  • Important note: while highly disruptive, Net_Score: -395.85 indicates a major score drain from a strict net perspective.
  • This is not an indictment of effort, but it is a warning that their output may not have translated into positive score control.

Ziutex

  • -315.13 Net_Score
  • High hospital count and some offensive contribution, but the score line is costly.
  • Productive in disruption, but the faction likely paid a price for it.

SergeantSergio

  • 1 war hit
  • 17 hospitalizations
  • -46.15 Net_Score
  • Low value relative to vulnerability.

PJPowers

  • 6 war hits
  • 28 hospitalizations
  • -58.64 Net_Score
  • Low war pressure and little positive swing.

DeathRun

  • 7 war hits
  • 150 E_Wasted
  • 6 escapes
  • Net score barely positive at +5.75
  • This is the biggest efficiency concern among active members.

OptimusBlue

  • 20 war hits, but 0 E_Stolen
  • No meaningful enemy disruption, and limited strategic upside despite respectable hit count.
  • More “volume” than “impact.”

5) Additional Observations

  • FairFight leaders:

    • Arief_W_S (1.33)
    • Ziutex (1.34)
    • Amgiis (1.41)
    • DeathRun (1.45)
    • Shadowshaped (1.50)
    • -Sukuna- (1.52)
      These are decent, but none are truly exceptional by the strict “around 2.5 is good” benchmark. The faction did not produce many truly elite efficiency profiles.
  • Best “enemy energy sink” profiles:

    • MaisD: 275 E_Stolen
    • ZaxYs: 225 E_Stolen
    • Arief_W_S: 175 E_Stolen
    • Trizquei: 175 E_Stolen
    • Shadowshaped: 75 E_Stolen These members absorbed or wasted enemy energy effectively, even when raw net score was not always positive.
  • High activity with limited strategic cleanliness:

    • MaisD and Ziutex both generated major battlefield presence, but also carried heavy hospital burden and negative score implications.
    • The faction should distinguish between disruption value and score efficiency when evaluating future wars.
  • Best overall balance of contribution and efficiency:

    • Shadowshaped
    • Arief_W_S
    • -Sukuna-
    • Amgiis

These players combined meaningful war hits, good pressure, and reasonable efficiency.


Bottom Line

The faction had a strong core of impact players who generated the majority of war value, but the roster also contained several low-efficiency or inactive members that dragged down the overall score picture. The biggest strategic issue was not lack of activity, but poor energy-to-impact conversion, especially on members with high hospital counts or large E_Wasted totals.

Priority recommendations:

  1. Reduce waste-heavy attack patterns on lower-efficiency hitters.
  2. Assign clearer target roles for finishers and pressure players.
  3. Use high-E_Stolen members more deliberately to absorb enemy energy and control tempo.
  4. Bench or reassign low-output members who consistently generate net loss without meaningful disruption.

If you want, I can also turn this into a ranked player table with tiers like MVP / Strong / Average / Liability.