Overview

This is an extended war report for the war 45195 between Solitary Nrimo Ing Pandum and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 362
War hits: 247
Non war hits: 115
Total respect earned: 2415.7
Members contributed: 13/16


Rewards for your faction:

Name Amount Price
Melee Cache 2 289.77 M
Medium Arms Cache 1 209.2 M

Earnings from caches: 498.97 M
Total earnings: 498.97 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Shadowshaped 19.34
-Sukuna- 15.75
Trizquei 14.36
OptimusBlue 12.98
MadHater95 10.22
Top 5 by War hits
Name War_Hits
Trizquei 51
OptimusBlue 46
-Sukuna- 44
Eddy88 28
Arief_W_S 27
Top 5 by Non War hits
Name Non_War_Hits
Shadowshaped 69
MadHater95 15
-Sukuna- 13
Luciferst 10
DeathRun 5
Top 5 by Total hits
Name Total_Hits
Shadowshaped 70
-Sukuna- 57
Trizquei 52
OptimusBlue 47
MadHater95 37
Top 5 by Assists
Name Assists
-Sukuna- 1
Ziutex 0
DeathRun 0
Amgiis 0
OptimusBlue 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Trizquei 170 60
Trizquei 160 22
Trizquei 157 45
Trizquei 153 38
Trizquei 149 55
Trizquei 78 58
Trizquei 76 38
-Sukuna- 72 56
Trizquei 71 57
-Sukuna- 60 56
Trizquei 48 40
Trizquei 46 40
Trizquei 29 35
## [1] "Enemy chain savers:"
Saver Chain Time remaining
339 43
APOLLO 276 35
APOLLO 253 59
APOLLO 252 45
APOLLO 251 55
220 57
BejoYGbelagu 181 55
141 12
Johnny000 124 54
119 53
114 48
Kostique 93 27
Kostique 92 28
51 32
40 11
Johnny000 38 44

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 2415.7
Total respect lost: 1578.14
Net respect change: 837.562
Average respect earned per attack: 6.04

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1894.58
Total score lost: 5517.361
Median net score per member: -193.512

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Amgiis 0.83
PJPowers 0.55
MaisD 0.00
SergeantSergio 0.00
ZaxYs 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 28
Xanax costs: 23.41 M
Total Refills used: 12
Refill costs: 9.3 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 6
Booster costs: 80.4 M
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.62

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

The faction fielded 15 members, and the war log shows broad participation, but output was highly uneven.

  • Active contributors: 15/15 had at least some war activity, but only a subset produced meaningful war hits.
  • Major positive output was concentrated in a few members:
    • OptimusBlue (46 War_Hits)
    • Trizquei (51 War_Hits)
    • -Sukuna- (44 War_Hits)
    • Eddy88 (28 War_Hits)
    • Arief_W_S (27 War_Hits)
    • MadHater95 (22 War_Hits)

These top performers carried the faction’s scoring.

However, the faction also absorbed very heavy inefficiency costs:

  • Multiple members posted large negative Net_Score
  • Several players had high Hospital counts and/or high E_Wasted
  • The war was won through volume from a few strong contributors, not through efficient roster-wide execution

Efficiency Assessment

The faction generated substantial positive score from top hitters, but a significant portion was offset by:

  • failed attacks
  • poor target selection
  • low-impact activity
  • heavy hospital time

This suggests the faction’s Net_Score was gained, but at a high energy cost, with several members reducing overall efficiency.


2) Team Issues & Strategic Bottlenecks

A. Excessive Energy Waste

A major systemic issue is E_Wasted among several members:

  • OptimusBlue: 970.86
  • Trizquei: 738.63
  • Eddy88: 605.43
  • WickedSick: 481.15
  • MadHater95: 411.94
  • Arief_W_S: 666.23
  • Shadowshaped: 167.9
  • Luciferst: 320.26

This indicates a large share of outgoing energy was spent inefficiently, likely due to poor matchup choice, overextending into unwinnable fights, or inconsistent target completion.

B. High Hospital Time Across the Roster

Several members were repeatedly incapacitated:

  • OptimusBlue: 120 Hospital
  • Arief_W_S: 101
  • Trizquei: 85
  • Eddy88: 82
  • MadHater95: 62
  • WickedSick: 64
  • Luciferst: 50

This reduced sustained pressure and likely fragmented coordinated attack windows.

C. Poor Finish Execution / Suboptimal War Actions

Some members had meaningful activity but failed to convert it into war progress:

  • SergeantSergio: 0 War_Hits, 0 Assists, 0 Retaliate, 0 meaningful output with 32 Hospital
  • ZaxYs: 0 War_Hits, 50 E_Stolen, but no offensive contribution
  • PJPowers: 2 War_Hits with 35 Hospital, but high E_Wasted and very poor net result
  • MaisD: no War_Hits, minimal output despite activity
  • Ziutex: some hits, but net negative and low conversion efficiency

D. Mugging and Escape Are Weak Spots

Mugging is generally not ideal for war progress unless clearly tactical. Several members logged limited but notable poor finishing or failed engagement indicators:

  • Luciferst: Mugged 6, Escape 1
  • Shadowshaped: Mugged 6
  • PJPowers: Lost 2
  • Ziutex: Lost 1, Escape 1

This suggests inconsistent discipline on target selection and execution.


3) Individual Highlights: Positive Performers

Top war contributors by volume

  1. Trizquei

    • 51 War_Hits
    • 444.75 Score_Up
    • 2.41 FairFight
    • Strong offensive engine, one of the best overall contributors
    • Despite high waste, output was elite
  2. OptimusBlue

    • 46 War_Hits
    • 441.35 Score_Up
    • 2.78 FairFight
    • Excellent high-volume hitter
    • Also notable for 120 Hospital and massive E_Wasted, but still one of the faction’s most important assets
  3. -Sukuna-

    • 44 War_Hits
    • 75 E_Stolen
    • 2.64 FairFight
    • Strong mix of volume, efficiency, and defensive resilience
    • One of the cleanest high-impact performers
  4. Arief_W_S

    • 27 War_Hits
    • 184.59 Score_Up
    • 2.31 FairFight
    • Good hit production with strong score gain
    • Solid war value, though efficiency can still improve
  5. Eddy88

    • 28 War_Hits
    • 218.25 Score_Up
    • 2.54 FairFight
    • Strong combat value and near-ideal FairFight
    • A dependable hitter despite heavy hospital exposure
  6. MadHater95

    • 22 War_Hits, 15 Non-War_Hits
    • 137.02 Score_Up
    • 1.74 FairFight
    • High engagement and meaningful contribution
    • Good secondary pressure profile

Notable investment / effort

  • Luciferst
    • 5 Boosters, 1 Refills
    • Despite being inefficient, this is a clear sign of substantial personal investment
  • OptimusBlue / Trizquei / -Sukuna- / WickedSick
    • All showed strong combat commitment through high hit totals and war activity

Strong battlefield persistence

  • E_Stolen leaders
    • ZaxYs: 50
    • -Sukuna-: 75
    • WickedSick: 75
    • MadHater95: 75
    • Arief_W_S: 75
    • OptimusBlue: 0 despite being heavily attacked, indicating poor enemy conversion against them or dataset limitations
  • Members with high E_Stolen are valuable because they force enemy energy loss.

4) Individual Highlights: Negative Performers

Major points drains / inefficiency leaders

  1. OptimusBlue

    • Net_Score: -529.51
    • E_Wasted: 970.86
    • Hospital: 120
    • Best raw output, but also the biggest efficiency problem in the roster
    • Massive volume, but extremely costly
  2. Arief_W_S

    • Net_Score: -481.64
    • E_Wasted: 666.23
    • Strong contribution, but inefficiency heavily dragged the faction
  3. WickedSick

    • Net_Score: -414.78
    • Hospital: 64
    • Solid hit count, but output was expensive
  4. Eddy88

    • Net_Score: -387.18
    • E_Wasted: 605.43
    • Good fight value, but poor energy conversion
  5. MadHater95

    • Net_Score: -317.71
    • Hospital: 62
    • Strong activity, but high cost per contribution
  6. Luciferst

    • Net_Score: -320.26
    • Hospital: 50
    • Mugged 6, Escape 1
    • Very inefficient war behavior
  7. Shadowshaped

    • Net_Score: -165
    • 69 Non-War_Hits
    • Mugged 6
    • Extremely high activity, but very poor conversion into war impact
  8. ZaxYs

    • Net_Score: -181.98
    • 0 War_Hits
    • 50 E_Stolen
    • Defensive utility exists, but contributed no direct war pressure
  9. SergeantSergio

    • Net_Score: -188.39
    • 0 War_Hits / 0 Assists
    • Very low impact despite 32 Hospital
    • One of the clearest underperformers
  10. PJPowers

    • Net_Score: -198.62
    • 2 War_Hits
    • 35 Hospital
    • Low conversion, poor efficiency

5) Additional Observations

  • Shadowshaped is the clearest “high activity, low impact” case:
    • 69 Non-War_Hits
    • only 1 War_Hit
    • 6 Mugged
    • minimal positive war effect
  • ZaxYs had 0 offensive hits but did generate 50 E_Stolen, making them more useful defensively than offensively.
  • OptimusBlue and Trizquei were the two most important engine pieces for output, but both need tighter target discipline to reduce waste.
  • -Sukuna- had the best balance of high volume and relatively good efficiency among the top hitters.
  • FairFight leaders:
    • OptimusBlue: 2.78
    • -Sukuna-: 2.64
    • Eddy88: 2.54
    • These are the cleanest combat profiles among the main attackers.

Bottom Line

The faction won through strong top-end damage output, but the war was less efficient than it could have been because of:

  • excessive failed attacks
  • high hospital exposure
  • low-impact activity from several members
  • uneven strategic execution

Best performers

  • Trizquei
  • OptimusBlue
  • -Sukuna-
  • Eddy88
  • Arief_W_S

Biggest concerns

  • OptimusBlue and Arief_W_S: enormous output, but extremely costly
  • SergeantSergio, PJPowers, ZaxYs, Shadowshaped, Luciferst: low conversion or poor efficiency

If you want, I can also turn this into:

  1. a short executive summary,
  2. a ranked player leaderboard, or
  3. a war coaching report with tactical recommendations.