This is an extended war report for the war 45195 between Solitary Nrimo Ing Pandum and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 362
War hits: 247
Non war hits: 115
Total respect earned: 2415.7
Members contributed: 13/16
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Melee Cache | 2 | 289.77 M |
| Medium Arms Cache | 1 | 209.2 M |
Earnings from caches: 498.97 M
Total earnings: 498.97 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| Shadowshaped | 19.34 |
| -Sukuna- | 15.75 |
| Trizquei | 14.36 |
| OptimusBlue | 12.98 |
| MadHater95 | 10.22 |
| Name | War_Hits |
|---|---|
| Trizquei | 51 |
| OptimusBlue | 46 |
| -Sukuna- | 44 |
| Eddy88 | 28 |
| Arief_W_S | 27 |
| Name | Non_War_Hits |
|---|---|
| Shadowshaped | 69 |
| MadHater95 | 15 |
| -Sukuna- | 13 |
| Luciferst | 10 |
| DeathRun | 5 |
| Name | Total_Hits |
|---|---|
| Shadowshaped | 70 |
| -Sukuna- | 57 |
| Trizquei | 52 |
| OptimusBlue | 47 |
| MadHater95 | 37 |
| Name | Assists |
|---|---|
| -Sukuna- | 1 |
| Ziutex | 0 |
| DeathRun | 0 |
| Amgiis | 0 |
| OptimusBlue | 0 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Trizquei | 170 | 60 |
| Trizquei | 160 | 22 |
| Trizquei | 157 | 45 |
| Trizquei | 153 | 38 |
| Trizquei | 149 | 55 |
| Trizquei | 78 | 58 |
| Trizquei | 76 | 38 |
| -Sukuna- | 72 | 56 |
| Trizquei | 71 | 57 |
| -Sukuna- | 60 | 56 |
| Trizquei | 48 | 40 |
| Trizquei | 46 | 40 |
| Trizquei | 29 | 35 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| 339 | 43 | |
| APOLLO | 276 | 35 |
| APOLLO | 253 | 59 |
| APOLLO | 252 | 45 |
| APOLLO | 251 | 55 |
| 220 | 57 | |
| BejoYGbelagu | 181 | 55 |
| 141 | 12 | |
| Johnny000 | 124 | 54 |
| 119 | 53 | |
| 114 | 48 | |
| Kostique | 93 | 27 |
| Kostique | 92 | 28 |
| 51 | 32 | |
| 40 | 11 | |
| Johnny000 | 38 | 44 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 2415.7
Total respect lost: 1578.14
Net respect change: 837.562
Average respect earned per attack: 6.04
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1894.58
Total score lost: 5517.361
Median net score per member: -193.512
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Amgiis | 0.83 |
| PJPowers | 0.55 |
| MaisD | 0.00 |
| SergeantSergio | 0.00 |
| ZaxYs | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 28
Xanax costs: 23.41 M
Total Refills used: 12
Refill costs: 9.3 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 6
Booster costs: 80.4 M
Total Cans used: 0
Can costs: 0
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.62
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction fielded 15 members, and the war log shows broad participation, but output was highly uneven.
These top performers carried the faction’s scoring.
However, the faction also absorbed very heavy inefficiency costs:
The faction generated substantial positive score from top hitters, but a significant portion was offset by:
This suggests the faction’s Net_Score was gained, but at a high energy cost, with several members reducing overall efficiency.
A major systemic issue is E_Wasted among several members:
This indicates a large share of outgoing energy was spent inefficiently, likely due to poor matchup choice, overextending into unwinnable fights, or inconsistent target completion.
Several members were repeatedly incapacitated:
This reduced sustained pressure and likely fragmented coordinated attack windows.
Some members had meaningful activity but failed to convert it into war progress:
Mugging is generally not ideal for war progress unless clearly tactical. Several members logged limited but notable poor finishing or failed engagement indicators:
This suggests inconsistent discipline on target selection and execution.
Trizquei
OptimusBlue
-Sukuna-
Arief_W_S
Eddy88
MadHater95
OptimusBlue
Arief_W_S
WickedSick
Eddy88
MadHater95
Luciferst
Shadowshaped
ZaxYs
SergeantSergio
PJPowers
The faction won through strong top-end damage output, but the war was less efficient than it could have been because of:
If you want, I can also turn this into: