This is an extended war report for the war 44252 between Blade of Vengeance and Greenlantis. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 562
War hits: 517
Non war hits: 45
Total respect earned: 5172.27
Members contributed: 14/16
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Armor Cache | 3 | 880.39 M |
| Small Arms Cache | 2 | 235.03 M |
| Melee Cache | 1 | 148.27 M |
Earnings from caches: 1.26 B
Total earnings: 1.26 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| ZaxYs | 12.81 |
| -Sukuna- | 12.63 |
| WickedSick | 11.21 |
| Arief_W_S | 10.68 |
| Trizquei | 9.96 |
| Name | War_Hits |
|---|---|
| ZaxYs | 72 |
| -Sukuna- | 70 |
| WickedSick | 62 |
| Arief_W_S | 57 |
| Trizquei | 56 |
| Name | Non_War_Hits |
|---|---|
| DeathRun | 20 |
| Amgiis | 7 |
| Shadowshaped | 6 |
| OptimusBlue | 3 |
| Eddy88 | 3 |
| Name | Total_Hits |
|---|---|
| ZaxYs | 72 |
| -Sukuna- | 71 |
| WickedSick | 63 |
| Arief_W_S | 60 |
| Trizquei | 56 |
| Name | Assists |
|---|---|
| Ziutex | 0 |
| ZaxYs | 0 |
| -Sukuna- | 0 |
| DeathRun | 0 |
| Amgiis | 0 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Trizquei | 472 | 49 |
| ZaxYs | 450 | 46 |
| Shadowshaped | 426 | 57 |
| ZaxYs | 425 | 39 |
| ZaxYs | 405 | 46 |
| Shadowshaped | 404 | 35 |
| ZaxYs | 349 | 48 |
| ZaxYs | 331 | 49 |
| ZaxYs | 302 | 29 |
| ZaxYs | 291 | 58 |
| ZaxYs | 279 | 59 |
| ZaxYs | 278 | 57 |
| ZaxYs | 272 | 44 |
| ZaxYs | 270 | 60 |
| ZaxYs | 268 | 58 |
| ZaxYs | 254 | 56 |
| ZaxYs | 253 | 49 |
| ZaxYs | 252 | 35 |
| ZaxYs | 251 | 40 |
| ZaxYs | 236 | 55 |
| -Sukuna- | 233 | 56 |
| ZaxYs | 232 | 59 |
| ZaxYs | 201 | 53 |
| Trizquei | 199 | 21 |
| ZaxYs | 198 | 53 |
| -Sukuna- | 196 | 59 |
| ZaxYs | 195 | 58 |
| ZaxYs | 192 | 49 |
| -Sukuna- | 191 | 38 |
| Arief_W_S | 190 | 46 |
| -Sukuna- | 188 | 53 |
| Arief_W_S | 180 | 9 |
| Arief_W_S | 179 | 51 |
| -Sukuna- | 178 | 24 |
| Trizquei | 175 | 23 |
| -Sukuna- | 167 | 27 |
| -Sukuna- | 165 | 53 |
| Trizquei | 160 | 52 |
| Arief_W_S | 150 | 34 |
| Arief_W_S | 145 | 52 |
| Arief_W_S | 143 | 52 |
| Trizquei | 140 | 42 |
| Arief_W_S | 135 | 42 |
| Trizquei | 86 | 53 |
| -Sukuna- | 50 | 56 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Nahobino | 33 | 19 |
| Nahobino | 31 | 31 |
| Nahobino | 30 | 18 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 5172.27
Total respect lost: 531.71
Net respect change: 4640.562
Average respect earned per attack: 8.05
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4414.19
Total score lost: 1923.781
Median net score per member: 106.62
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Luciferst | 0.18 |
| MaisD | 0.00 |
| SergeantSergio | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 65
Xanax costs: 54.61 M
Total Refills used: 21
Refill costs: 16.19 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 2
Booster costs: 26.53 M
Total Cans used: 3
Can costs: 5.64 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.86
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction posted a strong overall war output, driven by several high-volume hitters and a few extremely efficient performers. The roster’s impact, however, was unevenly distributed: a small core generated most of the war value while several members contributed little or none.
Participation / roster activity
Efficiency of scoring
Several members logged activity and consumed resources, but did not convert that into meaningful output:
A few players burned energy without comparable returns:
Trizquei
Arief_W_S
WickedSick
-Sukuna-
OptimusBlue
ZaxYs
Ziutex
Shadowshaped
Eddy88
PJPowers
MadHater95
SergeantSergio
MaisD
Luciferst
OptimusBlue
DeathRun
Shadowshaped
Amgiis
Best all-around war core:
-Sukuna-, Trizquei, Arief_W_S, WickedSick, Shadowshaped, ZaxYs
These members supplied the bulk of faction momentum.
Best efficiency relative to action quality:
Trizquei and Shadowshaped stand out with strong FairFight and high scoring output.
Best enemy-energy denial / pressure pieces:
Ziutex, Eddy88, PJPowers, and Arief_W_S.
High activity with weak conversion:
OptimusBlue is the most notable example. The activity and pressure were there, but the war output was net negative due to excessive waste.
Roster imbalance:
A few top players carried the war while several others contributed minimally. Improving mid-tier participation would materially reduce dependence on the core.
The faction performed well and won through a strong core of high-impact fighters, but the war exposed a clear divide between elite contributors and low-efficiency or inactive members. The primary strategic priorities for future wars should be:
If you want, I can also convert this into: