This is an extended war report for the war 43538 between Blade of Vengeance and W.A.R.M.O.N.G.E.R.S.. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 164
War hits: 154
Non war hits: 10
Total respect earned: 1538.86
Members contributed: 10/17
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Medium Arms Cache | 2 | 413.35 M |
Earnings from caches: 413.35 M
Total earnings: 413.35 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| OptimusBlue | 27.44 |
| WickedSick | 20.12 |
| MaisD | 16.46 |
| Ziutex | 9.15 |
| Trizquei | 7.93 |
| Name | War_Hits |
|---|---|
| OptimusBlue | 38 |
| WickedSick | 32 |
| MaisD | 27 |
| Ziutex | 15 |
| Trizquei | 13 |
| Name | Non_War_Hits |
|---|---|
| OptimusBlue | 7 |
| WickedSick | 1 |
| Eddy88 | 1 |
| Amgiis | 1 |
| Ziutex | 0 |
| Name | Total_Hits |
|---|---|
| OptimusBlue | 45 |
| WickedSick | 33 |
| MaisD | 27 |
| Ziutex | 15 |
| Trizquei | 13 |
| Name | Assists |
|---|---|
| -Sukuna- | 3 |
| Trizquei | 3 |
| MaisD | 3 |
| Ziutex | 0 |
| OptimusBlue | 0 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "No friendly chain saves found!"
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| DimitriPopov | 92 | 41 |
| TacticalOopsie | 32 | 29 |
| ziggyzit | 28 | 50 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 1538.86
Total respect lost: 1372.01
Net respect change: 166.852
Average respect earned per attack: 8.52
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1365.33
Total score lost: 5010.681
Median net score per member: -109.482
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Amgiis | 0.61 |
| DeathRun | 0.00 |
| Luciferst | 0.00 |
| Shadowshaped | 0.00 |
| MadHater95 | 0.00 |
| TheManWthThePln | 0.00 |
| PJPowers | 0.00 |
| ZaxYs | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 29
Xanax costs: 24.73 M
Total Refills used: 9
Refill costs: 7.19 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 3
Booster costs: 40.2 M
Total Cans used: 0
Can costs: 0
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.32
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction’s war effort was high-output but extremely inefficient. A small number of members generated most of the useful pressure, while many others contributed little beyond being active.
Active participation was moderate, but impact was concentrated:
Net_Score was heavily negative overall, driven by several large drains:
Energy efficiency was mixed to poor:
Several members appear to have spent energy without producing meaningful war progression.
E_Wasted relative to the roster. Despite being a top performer overall, this indicates aggressive volume that may not have been fully optimized.Several members were active or hospital-bound but produced no war impact.
Mugged is a strategic loss in war context because finishing with mugging delays war progress.OptimusBlue
War_Hits: 38, Assists: 0, Activity: 4.175FairFight: 2.82Net_Score gain among the roster, despite the large cost burden.Trizquei
War_Hits: 13, Assists: 3, Activity: 2.507FairFight: 2.37MaisD
War_Hits: 27, Assists: 3, Activity: 0.431FairFight: 2.69Ziutex
War_Hits: 15, Activity: 0.702FairFight: 2.4WickedSick
War_Hits: 32, Assists: 0, FairFight: 2.88Arief_W_S
War_Hits: 9, War_Overdose: 1, Boosters: 1FairFight: 3.0-Sukuna-
War_Hits: 6, Assists: 3Eddy88
Boosters: 2, FairFight: 2.82ZaxYs
War_Hits: 0, Hospital: 46, Net_Score: -321.63DeathRun
War_Hits: 0, Hospital: 23, Net_Score: -110.23Shadowshaped
War_Hits: 0, Hospital: 44, Net_Score: -287.11PJPowers
War_Hits: 0, Hospital: 22, Net_Score: -116.69TheManWthThePln
War_Hits: 0, Activity: 5.603Luciferst
War_Hits: 0, War_Overdose: 1, E_Stolen: 75E_Stolen is a silver lining, but overall still underperformed.Trizquei
Arief_W_S
Eddy88
WickedSick
High activity with zero impact is a recurring problem:
Best FairFight values:
Most “unbeatable” / attritional value:
E_Stolen.This was a war where a few members carried the offensive burden, but overall faction efficiency was dragged down by numerous zero-impact or negative-impact participants. The team needs:
If this roster is used again, the faction should prioritize: