This is an extended war report for the war 41073 between Blade of Vengeance and The We Tried Collective. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 777
War hits: 686
Non war hits: 91
Total respect earned: 5021
Members contributed: 21/22
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Medium Arms Cache | 3 | 653.05 M |
| Heavy Arms Cache | 1 | 397.49 M |
| Armor Cache | 1 | 338.91 M |
Earnings from caches: 1.39 B
Total earnings: 1.39 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| WickedSick | 10.42 |
| Trizquei | 10.04 |
| OptimusBlue | 9.78 |
| DeathRun | 9.01 |
| SergeantSergio | 7.85 |
| Name | War_Hits |
|---|---|
| WickedSick | 81 |
| Trizquei | 78 |
| OptimusBlue | 75 |
| ZaxYs | 50 |
| Arief_Wibisono | 47 |
| Name | Non_War_Hits |
|---|---|
| DeathRun | 27 |
| SergeantSergio | 22 |
| Spavins | 16 |
| Arief_Wibisono | 9 |
| Amgiis | 5 |
| Name | Total_Hits |
|---|---|
| WickedSick | 81 |
| Trizquei | 78 |
| OptimusBlue | 76 |
| DeathRun | 70 |
| SergeantSergio | 61 |
| Name | Assists |
|---|---|
| Trizquei | 14 |
| OptimusBlue | 11 |
| DeathRun | 7 |
| WickedSick | 5 |
| Ziutex | 4 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| DeathRun | 137 | 54 |
| ZaxYs | 130 | 45 |
| ZaxYs | 123 | 51 |
| ZaxYs | 118 | 26 |
| ZaxYs | 117 | 57 |
| ZaxYs | 111 | 31 |
| Ziutex | 110 | 31 |
| ZaxYs | 109 | 33 |
| ZaxYs | 108 | 49 |
| ZaxYs | 106 | 57 |
| SergeantSergio | 101 | 58 |
| Arief_Wibisono | 95 | 51 |
| ZaxYs | 60 | 24 |
| ZaxYs | 57 | 56 |
| FluffyCheese | 55 | 19 |
| Trizquei | 46 | 59 |
| ZaxYs | 44 | 34 |
| ZaxYs | 43 | 29 |
| ZaxYs | 39 | 53 |
| ZaxYs | 35 | 36 |
| ZaxYs | 33 | 48 |
| DeathRun | 32 | 34 |
| Arief_Wibisono | 31 | 52 |
| Arief_Wibisono | 30 | 47 |
| ZaxYs | 30 | 59 |
| Arief_Wibisono | 29 | 54 |
| Arief_Wibisono | 28 | 34 |
| Arief_Wibisono | 27 | 32 |
## [1] "No enemy chain saves found!"
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 5021
Total respect lost: 475.1
Net respect change: 4545.92
Average respect earned per attack: 5.74
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4214
Total score lost: 1762.131
Median net score per member: 63.852
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| Amgiis | 0.90 |
| Eddy88 | 0.90 |
| Epectitu | 0.13 |
| Moopheus | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 21
Xanax costs: 17.95 M
Total Refills used: 9
Refill costs: 7.91 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 1
Booster costs: 12.49 M
Total Cans used: 5
Can costs: 8.82 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.8
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction produced a strong offensive output overall, with several high-volume hitters generating substantial positive Net_Score. The war effort was driven by a core of highly active members rather than broad evenly distributed participation.
High E_Wasted on several top hitters
Weak conversion from activity to impact in lower-tier contributors
Suboptimal finish behavior
Some members functioned as pure support rather than pressure
These members stood out as the strongest war contributors through volume, efficiency, investment, or deterrence.
OptimusBlue
Trizquei
WickedSick
DeathRun
-Sukuna-
ZaxYs
MaisD
Arief_Wibisono
SergeantSergio
Luciferst
Ziutex
Spavins
These members either drained points, contributed little relative to activity, or showed clear inefficiency.
FluffyCheese
Moopheus
Epectitu
Amgiis
Eddy88
Ziutex
Spavins
Brad? None listed; however, Barbados_Bigums and TheManWthThePln also had high negative pressure from hospital/low net conversion despite decent activity.
The faction won the war through strong core carry performance, especially from a small set of high-output members. However, the broader team showed uneven efficiency, with several players generating avoidable waste, poor score conversion, or excessive downtime. The next war should focus on:
If you want, I can also turn this into a ranked player table with categories like Carry / Support / Inefficient / Liability.