Overview

This is an extended war report for the war 41773 between Blade of Vengeance and Family Above All. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 833
War hits: 725
Non war hits: 108
Total respect earned: 3747.04
Members contributed: 18/21


Rewards for your faction:

Name Amount Price
Small Arms Cache 3 336.62 M
Armor Cache 1 326.1 M

Earnings from caches: 662.72 M
Total earnings: 662.72 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
DeathRun 12.73
WickedSick 12.36
OptimusBlue 11.88
Shadowshaped 10.56
Trizquei 10.32
Top 5 by War hits
Name War_Hits
WickedSick 102
OptimusBlue 78
-Sukuna- 77
Shadowshaped 74
Trizquei 72
Top 5 by Non War hits
Name Non_War_Hits
DeathRun 40
OptimusBlue 21
Trizquei 14
Shadowshaped 14
Amgiis 12
Top 5 by Total hits
Name Total_Hits
DeathRun 106
WickedSick 103
OptimusBlue 99
Shadowshaped 88
Trizquei 86
Top 5 by Assists
Name Assists
-Sukuna- 10
OptimusBlue 9
WickedSick 9
Shadowshaped 8
DeathRun 4

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
OptimusBlue 93 16
DeathRun 91 29
Shadowshaped 88 41
Shadowshaped 86 51
Shadowshaped 85 54
Shadowshaped 84 36
Shadowshaped 83 59
Shadowshaped 71 41
Shadowshaped 70 50
DeathRun 62 41
OptimusBlue 60 45
-Sukuna- 57 46
DeathRun 52 28
DeathRun 51 35
DeathRun 40 29
Shadowshaped 37 28
DeathRun 37 56
DeathRun 36 52
Shadowshaped 35 31
DeathRun 32 40
Ziutex 27 38
## [1] "Enemy chain savers:"
Saver Chain Time remaining
210 50
Xzese 190 23
151 33
116 10
Foe 103 30
JoeSparkins 69 12
37 41
29 38

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 3747.04
Total respect lost: 1287.88
Net respect change: 2459.162
Average respect earned per attack: 4.08

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 3196.01
Total score lost: 2121.071
Median net score per member: 0.382

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
MadHater95 0.84
Eddy88 0.60
SergeantSergio 0.24
Barbados_Bigums 0.12
Moopheus 0.00
Epectitu 0.00
ZaxYs 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 57
Xanax costs: 49.24 M
Total Refills used: 10
Refill costs: 8.41 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 0
Booster costs: 0
Total Cans used: 37
Can costs: 67.66 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.88

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

The faction produced strong top-end output, with several members posting high war hit counts and healthy respect/score gains. The war effort, however, was not evenly distributed: a relatively small core carried most of the offensive pressure while multiple members contributed little, or acted as net drains.

Participation / activity profile

  • Active contributors: roughly 14–16 of 21 members showed meaningful war impact, depending on whether low-hit or pure hospital/defense-only players are counted as active.
  • Roster efficiency: about two-thirds of the roster contributed in a measurable way, which is acceptable but not elite for a war.
  • Core dependency: a few players accounted for a disproportionate share of war pressure, meaning the faction relied heavily on a small strike group.

Net gain efficiency

  • The faction generated a large amount of positive Net_Score through several high-performing attackers:
    • Ziutex, -Sukuna-, DeathRun, OptimusBlue, WickedSick, Trizquei, Shadowshaped, Arief_Wibisono
  • But there were also major negative offsets:
    • Moopheus, Epectitu, FluffyCheese, SergeantSergio, PJPowers, TheManWthThePln
  • Overall, the faction won value through volume and a few elite performers, but efficiency was dragged down by a significant number of low-impact or negative-impact slots.

E_Wasted assessment

  • The roster shows a mixed picture on E_Wasted:
    • Some high-volume hitters were reasonably efficient.
    • Others burned large amounts of energy relative to output, especially members with low hits or poor conversion rates.
  • The biggest issue is not one isolated inefficiency, but wide inconsistency in attack quality.

2) Team Issues & Strategic Bottlenecks

A. Uneven offensive conversion

A major bottleneck was the gap between:

  • activity / energy investment and
  • actual war hits / useful score gain

Several members had active war presence but very low strategic output, suggesting:

  • poor target selection,
  • failed chaining support,
  • or excessive attacking into unfavorable matchups.

B. High number of point drains

There are clear cases of members whose war participation actively harmed faction score:

  • They created negative Net_Score
  • They often had high hospital time, little or no meaningful hit production, or extremely low activity-to-impact ratios

This suggests the faction had too many:

  • defensive placeholders,
  • underprepared participants,
  • or members using war slots without contributing meaningful pressure.

C. Suboptimal finishing behavior

Several members show high mugging counts or low war efficiency, indicating poor end-of-fight execution. In war context, this matters because:

  • Hospitalize and Leave are more aligned with war objectives than mugging
  • mugging can be a sign of misprioritized actions and wasted turns

D. Weak low-tier support structure

The bottom end of the roster did not provide enough:

  • assists,
  • energy theft pressure,
  • or meaningful retaliation support

That reduces the effectiveness of the main hitters because opponents are not being consistently softened, chained, or disrupted.


3) Individual Highlights — Great Performers

Elite war carriers

Ziutex

  • 70 War_Hits, 43 hospitalizations inflicted
  • Strong overall contribution: Net_Score +33.41
  • Excellent volume and meaningful direct war pressure
  • Also produced solid enemy disruption through E_Stolen 25

-Sukuna-

  • 77 War_Hits, 10 Assists
  • Massive impact with Net_Score +311.07
  • Very high overall influence and good team support
  • One of the best all-around war performers

DeathRun

  • 66 War_Hits, 4 Assists
  • Net_Score +275.94
  • Very strong contribution with good balance of hits and assists
  • Efficient and dependable

OptimusBlue

  • 78 War_Hits, 9 Assists
  • One of the best combined output profiles
  • Net_Score +349.28
  • Strong E_Stolen and high activity indicate substantial war involvement

WickedSick

  • 102 War_Hits — highest raw hit volume in the dataset
  • 9 Assists
  • Net_Score +324.99
  • Outstanding offensive workload; one of the clear backbone players
  • Notable for combining high volume with high total value

Trizquei

  • 72 War_Hits, exceptional resource commitment:
    • 25 Cans
    • 2 Refills
  • Net_Score +282.98
  • Strong investment-based performance; clearly one of the faction’s highest-effort participants
  • Also posted a very strong FairFight 1.79 and high positive output

Shadowshaped

  • 74 War_Hits, 8 Assists
  • High disruption value with E_Stolen 25
  • Net_Score +251.01
  • Notably also posted 12 Mugged, which suggests aggressive engagement style, but the overall war output remained strong

Arief_Wibisono

  • 44 War_Hits, 1 Assist
  • Strong efficiency and respectable output for hit volume
  • Net_Score +164.66
  • Solid contributor, especially considering moderate total volume

Strong support / efficient contributors

PJPowers

  • 61 Hospital entries and 25 E_Stolen
  • Very high defensive disruption presence
  • Although Net_Score is negative, this member was highly active in absorbing enemy pressure
  • More of a utility/pressure sink than a pure damage dealer

SergeantSergio

  • 41 Hospital and 25 E_Stolen
  • Despite very low direct hits, he was repeatedly targeted and absorbed enemy energy
  • This is valuable defensively, though not enough to overcome the negative score impact

4) Individual Highlights — Underperformers

Major negative impacts

Moopheus

  • 75 Hospital
  • 296.31 negative Net_Score
  • No meaningful offensive return
  • One of the clearest faction drains in the war

Epectitu

  • 51 Hospital
  • 183.08 negative Net_Score
  • Zero offensive contribution
  • High vulnerability, no compensating value

FluffyCheese

  • 52 Hospital
  • 259.83 negative Net_Score
  • Very poor efficiency and a major drain
  • Some hits recorded, but not enough to offset the losses

TheManWthThePln

  • 63 Hospital
  • 184.27 negative Net_Score
  • Limited output and weak offensive conversion
  • Activity existed, but impact was low relative to exposure

SergeantSergio

  • 41 Hospital
  • 265.85 negative Net_Score
  • Although this member drew enemy energy, the overall score impact was highly negative
  • A net liability in war scoring terms

PJPowers

  • 191.51 negative Net_Score
  • High hospital count, low total useful output
  • Enemy pressure absorber, but from a war-score perspective a drain

Low-output / low-impact members

ZaxYs

  • Extremely low activity and 0 war hits
  • Minor negative Net_Score, but essentially non-contributing

MadHater95

  • Only 7 War_Hits
  • Very low total impact and negative Net_Score
  • Did not meaningfully influence the war

Barbados_Bigums

  • Minimal offensive output
  • Negative score and little contribution

Eddy88 / Luciferst / MaisD

  • These members were not catastrophic, but their offensive impact was too low to meaningfully support the faction’s main push
  • Particularly MaisD, who had some activity but limited war return

5) Additional Observations

High activity, low impact

Several members show activity without corresponding war value, which is a classic structural weakness:

  • Moopheus
  • Epectitu
  • FluffyCheese
  • TheManWthThePln

This usually indicates one or more of the following:

  • poor target choice,
  • inability to finish kills,
  • overexposure,
  • or lack of coordination with the main strike wave.

Exceptional efficiency indicators

  • Trizquei stands out for heavy resource commitment and strong output.
  • OptimusBlue and WickedSick were top-tier volume contributors.
  • -Sukuna- combined strong hits with meaningful support, making him one of the most complete performers.
  • Shadowshaped had excellent war pressure and enemy disruption.

Strategic conclusion

The faction’s war performance was driven by a small, high-performing core, while the remainder of the roster was inconsistent to poor. The war was likely won through:

  • concentrated strike power,
  • high-volume hitters,
  • and a few efficient support members.

But future performance would improve materially by:

  • reducing low-impact participation,
  • improving target discipline,
  • increasing assist coordination,
  • and ensuring weaker members focus on hospitalize/leave-style utility rather than inefficient attack spam.

If you want, I can also turn this into:

  1. a ranked player table,
  2. a war MVP / liability list, or
  3. a command summary for faction leadership.