This is an extended war report for the war 41773 between Blade of Vengeance and Family Above All. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.
War outcome for your faction: Loss
Total hits done: 833
War hits: 725
Non war hits: 108
Total respect earned: 3747.04
Members contributed: 18/21
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Small Arms Cache | 3 | 336.62 M |
| Armor Cache | 1 | 326.1 M |
Earnings from caches: 662.72 M
Total earnings: 662.72 M1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| DeathRun | 12.73 |
| WickedSick | 12.36 |
| OptimusBlue | 11.88 |
| Shadowshaped | 10.56 |
| Trizquei | 10.32 |
| Name | War_Hits |
|---|---|
| WickedSick | 102 |
| OptimusBlue | 78 |
| -Sukuna- | 77 |
| Shadowshaped | 74 |
| Trizquei | 72 |
| Name | Non_War_Hits |
|---|---|
| DeathRun | 40 |
| OptimusBlue | 21 |
| Trizquei | 14 |
| Shadowshaped | 14 |
| Amgiis | 12 |
| Name | Total_Hits |
|---|---|
| DeathRun | 106 |
| WickedSick | 103 |
| OptimusBlue | 99 |
| Shadowshaped | 88 |
| Trizquei | 86 |
| Name | Assists |
|---|---|
| -Sukuna- | 10 |
| OptimusBlue | 9 |
| WickedSick | 9 |
| Shadowshaped | 8 |
| DeathRun | 4 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| OptimusBlue | 93 | 16 |
| DeathRun | 91 | 29 |
| Shadowshaped | 88 | 41 |
| Shadowshaped | 86 | 51 |
| Shadowshaped | 85 | 54 |
| Shadowshaped | 84 | 36 |
| Shadowshaped | 83 | 59 |
| Shadowshaped | 71 | 41 |
| Shadowshaped | 70 | 50 |
| DeathRun | 62 | 41 |
| OptimusBlue | 60 | 45 |
| -Sukuna- | 57 | 46 |
| DeathRun | 52 | 28 |
| DeathRun | 51 | 35 |
| DeathRun | 40 | 29 |
| Shadowshaped | 37 | 28 |
| DeathRun | 37 | 56 |
| DeathRun | 36 | 52 |
| Shadowshaped | 35 | 31 |
| DeathRun | 32 | 40 |
| Ziutex | 27 | 38 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| 210 | 50 | |
| Xzese | 190 | 23 |
| 151 | 33 | |
| 116 | 10 | |
| Foe | 103 | 30 |
| JoeSparkins | 69 | 12 |
| 37 | 41 | |
| 29 | 38 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 3747.04
Total respect lost: 1287.88
Net respect change: 2459.162
Average respect earned per attack: 4.08
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 3196.01
Total score lost: 2121.071
Median net score per member: 0.382
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| MadHater95 | 0.84 |
| Eddy88 | 0.60 |
| SergeantSergio | 0.24 |
| Barbados_Bigums | 0.12 |
| Moopheus | 0.00 |
| Epectitu | 0.00 |
| ZaxYs | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 57
Xanax costs: 49.24 M
Total Refills used: 10
Refill costs: 8.41 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 0
Booster costs: 0
Total Cans used: 37
Can costs: 67.66 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.88
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction produced strong top-end output, with several members posting high war hit counts and healthy respect/score gains. The war effort, however, was not evenly distributed: a relatively small core carried most of the offensive pressure while multiple members contributed little, or acted as net drains.
A major bottleneck was the gap between:
Several members had active war presence but very low strategic output, suggesting:
There are clear cases of members whose war participation actively harmed faction score:
This suggests the faction had too many:
Several members show high mugging counts or low war efficiency, indicating poor end-of-fight execution. In war context, this matters because:
The bottom end of the roster did not provide enough:
That reduces the effectiveness of the main hitters because opponents are not being consistently softened, chained, or disrupted.
Ziutex
-Sukuna-
DeathRun
OptimusBlue
WickedSick
Trizquei
Shadowshaped
Arief_Wibisono
PJPowers
SergeantSergio
Moopheus
Epectitu
FluffyCheese
TheManWthThePln
SergeantSergio
PJPowers
ZaxYs
MadHater95
Barbados_Bigums
Eddy88 / Luciferst / MaisD
Several members show activity without corresponding war value, which is a classic structural weakness:
This usually indicates one or more of the following:
The faction’s war performance was driven by a small, high-performing core, while the remainder of the roster was inconsistent to poor. The war was likely won through:
But future performance would improve materially by:
If you want, I can also turn this into: