Overview

This is an extended war report for the war 40477 between Rising Estuary and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 703
War hits: 619
Non war hits: 84
Total respect earned: 5317.1
Members contributed: 16/17


Rewards for your faction:

Name Amount Price
Melee Cache 2 327.05 M
Small Arms Cache 1 118.73 M
Medium Arms Cache 2 454.35 M
Armor Cache 1 337.92 M

Earnings from caches: 1.24 B
Total earnings: 1.24 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
-Sukuna- 12.80
Luciferst 11.95
OptimusBlue 8.53
SergeantSergio 7.97
Eddy88 7.68
Top 5 by War hits
Name War_Hits
-Sukuna- 88
Luciferst 84
SergeantSergio 54
Eddy88 54
DeathRun 51
Top 5 by Non War hits
Name Non_War_Hits
Arief_Wibisono 38
OptimusBlue 25
Spavins 12
-Sukuna- 2
DeathRun 2
Top 5 by Total hits
Name Total_Hits
-Sukuna- 90
Luciferst 84
OptimusBlue 60
SergeantSergio 56
Eddy88 54
Top 5 by Assists
Name Assists
DeathRun 1
Amgiis 1
WickedSick 1
Eddy88 1
Luciferst 1

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
-Sukuna- 403 38
-Sukuna- 395 48
DeathRun 180 50
Amgiis 174 14
DeathRun 173 54
Eddy88 163 55
OptimusBlue 159 57
## [1] "Enemy chain savers:"
Saver Chain Time remaining
Spockerine 39 22
Spockerine 30 18

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 5317.1
Total respect lost: 323.37
Net respect change: 4993.732
Average respect earned per attack: 7.04

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4720.62
Total score lost: 1176.851
Median net score per member: 193.92

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
TheManWthThePln 0.14
Barbados_Bigums 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 14
Xanax costs: 12.34 M
Total Refills used: 14
Refill costs: 12.03 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 4
Booster costs: 49.76 M
Total Cans used: 1
Can costs: 1.7 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.35

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

1) Overall Faction Performance

Overall, the faction showed a mixed but serviceable war performance. Several members contributed strong war hit totals, and a number of players maintained positive Net_Score with relatively low E_Wasted, which is a good sign of efficient attacking. The top performers delivered meaningful damage and respectable activity, with a few members standing out for very high War_Hits and strong positive Net_Score.

That said, the team was not fully consistent across the roster. There were a few members with very low or even zero War_Hits, and a small number of players posted negative Net_Score due to high E_Wasted or poor target outcomes. Team support was present in some cases through assists, but overall there is room for better coordination and cleaner attack selection.

2) Areas for Improvement

  • Increase participation from low-output members, especially those with very few or zero War_Hits.
  • Reduce E_Wasted on failed outgoing attacks; this was a problem for a few players and hurt overall efficiency.
  • Improve target selection to lower Lost and Escape outcomes.
  • Encourage more balanced contribution from mid-to-low activity members, since several players had activity but relatively modest attacking output.
  • Continue using players with strong FairFight and positive Net_Score as anchors, but improve consistency across the full roster.

3) Individual Highlights: Positive

  • Luciferst

    • Excellent overall output with 84 War_Hits
    • Very strong Net_Score and solid FairFight
    • Good activity and a well-rounded attacking profile
    • Low E_Wasted relative to attack volume
  • -Sukuna-

    • High-impact contributor with 88 War_Hits
    • Strong positive Net_Score
    • Good assist total and strong overall damage output
    • One of the clearest front-line performers
  • WickedSick

    • Extremely notable support-style performance with 42 Hospital and 50 assists
    • Strong Net_Score despite heavy enemy pressure
    • Very high E_Stolen, showing good defensive value
    • One of the more valuable all-around contributors
  • SergeantSergio

    • Strong 54 War_Hits and good overall scoring
    • Solid FairFight and positive Net_Score
    • Helpful balance of offense and support
  • Eddy88

    • Strong war involvement with 54 War_Hits
    • Excellent Net_Score
    • Good overall efficiency and low wasted attacks
  • Ziutex

    • Very strong hit count with 50 War_Hits
    • Clean performance with no major negatives
    • Efficient contribution and good attack volume
  • Shadowshaped

    • Low War_Hits, but outstanding support contribution with 31 assists
    • Very high E_Stolen
    • Strong positive team utility despite lower direct attacking volume

4) Individual Highlights: Negative

  • Barbados_Bigums

    • 0 War_Hits and no meaningful attacking contribution
    • High Hospital count without offensive output
    • Clear underperformance relative to the rest of the faction
  • TheManWthThePln

    • Only 1 War_Hit
    • Negative Net_Score
    • Very low impact overall despite some activity
  • Arief_Wibisono

    • Low War_Hits compared to activity
    • Negative Net_Score
    • High non-war activity did not translate into useful war impact
  • Spavins

    • Decent war participation, but had negative Net_Score
    • Notable E_Wasted
    • Some contribution, but efficiency was lacking
  • Shadowshaped

    • While useful as a support player, the negative Net_Score and high Hospital total indicate some inefficiency in direct combat
    • Better as a specialist/support contributor than a pure hitter

5) Additional Observations

  • A few members with lower War_Hits still provided value through assists or defensive stats, which helped offset limited direct attacking.
  • The faction’s strongest players generally combined good activity with positive Net_Score and low E_Wasted, which is a strong performance pattern to replicate.
  • There is a noticeable gap between the top contributors and the bottom of the roster, suggesting the team would benefit from improving consistency across all active members.