Overview

This is an extended war report for the war 39879 between Blade of Vengeance and The Lads & Lasses. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 378
War hits: 301
Non war hits: 77
Total respect earned: 2601.08
Members contributed: 16/17


Rewards for your faction:

Name Amount Price
Medium Arms Cache 2 448.83 M
Small Arms Cache 2 234 M

Earnings from caches: 682.83 M
Total earnings: 682.83 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Eddy88 14.55
OptimusBlue 14.29
Shadowshaped 10.58
Amgiis 10.05
WickedSick 9.79
Top 5 by War hits
Name War_Hits
Eddy88 55
OptimusBlue 52
Shadowshaped 40
WickedSick 37
Ziutex 32
Top 5 by Non War hits
Name Non_War_Hits
Arief_Wibisono 21
Amgiis 20
TheManWthThePln 14
DeathRun 6
Spavins 5
Top 5 by Total hits
Name Total_Hits
Eddy88 55
OptimusBlue 54
Shadowshaped 40
Amgiis 38
WickedSick 37
Top 5 by Assists
Name Assists
MaisD 1
Ziutex 0
-Sukuna- 0
Amgiis 0
OptimusBlue 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
OptimusBlue 153 58
OptimusBlue 148 47
Luciferst 78 56
-Sukuna- 59 9
OptimusBlue 42 8
OptimusBlue 41 15
Eddy88 41 60
OptimusBlue 40 54
OptimusBlue 39 31
OptimusBlue 37 27
-Sukuna- 37 39
OptimusBlue 36 24
-Sukuna- 36 49
OptimusBlue 34 26
-Sukuna- 34 44
-Sukuna- 33 36
## [1] "Enemy chain savers:"
Saver Chain Time remaining
FORTZTREZZ 393 55
BeardedBro 306 27
CaptainCanadia 283 26
CaptainCanadia 281 50
CaptainCanadia 280 35
CaptainCanadia 265 59
crimmo4 246 22
ChefH2o 241 58
JSP 229 47
109 24
Validat1on 108 29
BeardedBro 96 34
BeardedBro 80 55
DamienGraves 60 20
crimmo4 32 36
29 48
28 34

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 2601.08
Total respect lost: 1463.14
Net respect change: 1137.942
Average respect earned per attack: 6.22

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 2160.06
Total score lost: 5182.351
Median net score per member: -204.942

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Barbados_Bigums 0.53
SergeantSergio 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 45
Xanax costs: 39.91 M
Total Refills used: 14
Refill costs: 12.13 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 15
Booster costs: 184.89 M
Total Cans used: 17
Can costs: 28.61 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.46

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

1) Overall Faction Performance

Overall, the faction showed solid activity and decent commitment to war attacks, with many members recording meaningful War_Hits and several posting strong activity levels. A number of players also contributed with high assists, which is a positive sign of teamwork, especially for members who were not focused purely on hitting targets.

That said, the group’s performance was held back by widespread negative Net_Score values. Nearly the entire roster finished net negative, which suggests the team was generally taking more losses than gains in the fight. Several members also had high E_Wasted and relatively low efficiency in attack selection, indicating that target choice and attack execution were inconsistent.

A few members stood out as strong war contributors through high War_Hits, good activity, and respectable FairFight values, which is a good sign for future wars. In general, the faction looked active but not consistently efficient.


2) Areas for Improvement

  • Reduce E_Wasted: This was a major issue across the roster. Many members had high failed outgoing attacks, which likely cost the faction momentum.
  • Improve target selection: Several players had notable Lost values, suggesting bad target choices or poor fight planning.
  • Raise Net_Score performance: Most members ended negative, so the faction should aim for more favorable exchanges and better hit efficiency.
  • Encourage more consistent war participation: A few members had zero War_Hits despite activity or other contribution metrics.
  • Improve attack efficiency for lower-hit members: Some players contributed more through assists than direct hits, which is useful, but more balance between support and direct war activity would help.
  • Watch hospital/escape-heavy patterns: While not the most important teamwide metric, some individual lines show inefficient combat patterns that should be cleaned up.

3) Individual Highlights: Positive

  • Eddy88

    • Excellent war output with 55 War_Hits
    • Very strong Activity (1.281) and high overall engagement
    • Positive attacking volume and strong presence in the war effort
    • FairFight was respectable
  • OptimusBlue

    • Best overall attack volume in the roster with 52 War_Hits
    • Very high Assists (64), showing strong team play
    • Excellent Activity (8.288) and one of the stronger contributors overall
    • Good FairFight at 1.84, though not elite, still active and impactful
  • Shadowshaped

    • Strong 40 War_Hits with excellent supporting stats
    • High Activity (2.627) and good offensive output
    • Solid FairFight at 2.51
    • Positive team contribution despite negative net result
  • -Sukuna-

    • Strong 31 War_Hits
    • Good Activity (4.548)
    • Very strong overall involvement and one of the better all-around performers
    • FairFight at 2.5 is decent, and the player also had a positive Net_Score
  • Ziutex

    • Strong war participation with 32 War_Hits
    • Good Assists (21)
    • Positive team presence and decent FairFight
    • One of the few with a positive Net_Score
  • Amgiis

    • Balanced contribution with 18 War_Hits and 20 Assists
    • Good support profile
    • One of the few members with a positive Net_Score
    • Strong FairFight at 2.2

4) Individual Highlights: Negative

  • Spavins

    • 0 War_Hits and no real combat contribution
    • Very poor Net_Score
    • Low overall war impact despite some assists
  • DeathRun

    • 0 War_Hits
    • Negative Net_Score and limited combat value
    • Activity was decent, but it did not translate into war performance
  • SergeantSergio

    • 0 War_Hits
    • No meaningful offensive contribution
    • Weak overall impact in combat
  • TheManWthThePln

    • Only 2 War_Hits despite very high Activity (6.437) and 65 Assists
    • Strong support presence, but direct war output was very low
    • Likely a good helper, but needs more offensive conversion if expected to fight directly
  • Barbados_Bigums

    • Very low direct combat impact with only 1 War_Hit
    • High E_Wasted (0) is fine, but overall output was minimal
    • Heavy use of boosters/cans did not produce strong war results
  • Arief_Wibisono

    • Moderate hit count, but high Assists did not offset the poor efficiency
    • Very negative Net_Score
    • Higher loss values than desirable
  • WickedSick

    • Good War_Hits (37) and high activity, but very poor Net_Score
    • High overall combat volume, yet the effectiveness was weak
    • One of the bigger examples of volume not translating into success
  • Trizquei

    • Decent War_Hits (17) but very poor Net_Score
    • High losses relative to output
    • Needs better attack selection and efficiency

5) Additional Observations

  • The roster had a small number of clear positives in Net_Score, mainly:
    • -Sukuna-
    • Ziutex
    • Amgiis
  • The faction’s overall pattern suggests reasonable participation but inefficient exchanges, with many players hitting often but not converting those hits into favorable outcomes.
  • A few players had very high assist counts relative to war hits, which is not necessarily bad, but it does suggest some members may be playing more of a support role than a direct damage role.
  • Several members also showed high FairFight values, which is encouraging; however, this was not consistent enough across the team to offset the negative net results.

If you want, I can also turn this into a shorter war report or a ranked member-by-member performance summary.