Overview

This is an extended war report for the war 33880 between FRIENDLY FIRE and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 333
War hits: 173
Non war hits: 160
Total respect earned: 1531.46
Members contributed: 16/18


Rewards for your faction:

Name Amount Price
Small Arms Cache 2 243.17 M

Earnings from caches: 243.17 M
Total earnings: 243.17 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
OptimusBlue 21.32
Shadowshaped 12.61
DeathRun 10.51
SergeantSergio 10.51
-Sukuna- 10.21
Top 5 by War hits
Name War_Hits
OptimusBlue 29
Shadowshaped 26
DeathRun 23
MadHater95 23
Ziutex 16
Top 5 by Non War hits
Name Non_War_Hits
OptimusBlue 42
-Sukuna- 32
SergeantSergio 32
K3lvin 17
Shadowshaped 16
Top 5 by Total hits
Name Total_Hits
OptimusBlue 71
Shadowshaped 42
DeathRun 35
SergeantSergio 35
-Sukuna- 34
Top 5 by Assists
Name Assists
Shadowshaped 4
Ziutex 1
DeathRun 1
Omega-Wolf-Sa 0
katsaros18 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
DeathRun 58 22
K3lvin 57 36
K3lvin 56 23
K3lvin 55 18
DeathRun 54 53
DeathRun 53 42
DeathRun 51 59
K3lvin 37 51
OptimusBlue 35 56
OptimusBlue 34 25
K3lvin 33 50
OptimusBlue 32 46
K3lvin 31 25
K3lvin 29 28
OptimusBlue 28 47
-Sukuna- 27 38
OptimusBlue 27 50
## [1] "Enemy chain savers:"
Saver Chain Time remaining
35 22

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1531.46
Total respect lost: 669.22
Net respect change: 862.242
Average respect earned per attack: 4.06

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 969.9
Total score lost: 2319.21
Median net score per member: -67.062

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
WickedSick 0.9
Barbados_Bigums 0.9
katsaros18 0.6
MaisD 0.3
UDeadd 0.0
Synystr 0.0

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 40
Xanax costs: 33.58 M
Total Refills used: 7
Refill costs: 6.06 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 1
Booster costs: 13.59 M
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.89

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the provided combat data:

Overall Faction Performance

The faction demonstrates moderate engagement in the war, with a reasonable proportion of members participating in offensive actions. Most members have non-zero war hits and a positive net score, and some demonstrate teamwork through assists. However, there is room for improvement in strategic efficiency, as indicated by the presence of wasted energy and hospital visits. The data indicates a varying level of participation and effectiveness across the faction, suggesting a need for better coordination and resource management.

Areas for Improvement

  1. Energy Efficiency: Reduce wasted energy (E_Wasted) by improving target selection and attack timing.
  2. Defensive Capabilities: Improve the rate of successful defenses (E_Stolen) to minimize losses.
  3. Strategic Coordination: Better coordination may result in less mugging and escape, and more leaves or hospitalizations when attacking.
  4. Activity Balance: Encourage more consistent activity across all members to maximize the faction's overall impact.

Individual Highlights: Positive

  • DeathRun: High number of War Hits (23), indicative of strong offensive contribution.
  • OptimusBlue: Significant War Hits (29) and a high Activity level (11.428 hours), demonstrating dedication and impact.
  • Shadowshaped: High number of War Hits (26), high Activity level (7.02 hours) and a positive Net Score. Has a solid amount of assists to go with the War Hits.

Individual Highlights: Negative

  • Synystr: No War Hits, high Hospital visits (42), and a negative Net Score.
  • UDeadd: No War Hits, high Hospital visits (48), and a negative Net Score.
  • Amgiis: Has a very negative Net Score (-217.17).
  • Omega-Wolf-Sa: Has a very negative Net Score (-153.83).
  • katsaros18: Has a very negative Net Score (-185.24).

Additional Observations

  • A few members stand out as outliers with respect to Net_Score (both positive and negative), indicating significant differences in their combat effectiveness and resource management.
  • There is a wide range of activity levels, suggesting that some members are significantly more engaged in the war effort than others.
  • Several members have a high number of hospital visits without a corresponding positive impact on war hits or net score.