Overview

This is an extended war report for the war 33150 between Blade of Vengeance and When Eagles Dare. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 684
War hits: 355
Non war hits: 329
Total respect earned: 2383.52
Members contributed: 15/18


Rewards for your faction:

Name Amount Price
Medium Arms Cache 1 203.86 M

Earnings from caches: 203.86 M
Total earnings: 203.86 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
OptimusBlue 16.37
-Sukuna- 15.06
SergeantSergio 14.04
Eddy88 13.30
Barbados_Bigums 9.21
Top 5 by War hits
Name War_Hits
UDeadd 51
-Sukuna- 45
Eddy88 45
OptimusBlue 32
Barbados_Bigums 32
Top 5 by Non War hits
Name Non_War_Hits
OptimusBlue 80
SergeantSergio 72
-Sukuna- 58
Eddy88 46
Barbados_Bigums 31
Top 5 by Total hits
Name Total_Hits
OptimusBlue 112
-Sukuna- 103
SergeantSergio 96
Eddy88 91
Barbados_Bigums 63
Top 5 by Assists
Name Assists
MaisD 1
katsaros18 0
-Sukuna- 0
DeathRun 0
Amgiis 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
-Sukuna- 118 25
-Sukuna- 115 52
OptimusBlue 99 4
DeathRun 71 55
DeathRun 70 53
-Sukuna- 67 53
-Sukuna- 64 34
DeathRun 63 50
-Sukuna- 57 57
-Sukuna- 47 49
## [1] "Enemy chain savers:"
Saver Chain Time remaining
ArcSoul1 49 33
45 51
Denny 35 2
Tiffaninja 28 17

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 2383.52
Total respect lost: 756.43
Net respect change: 1627.092
Average respect earned per attack: 2.67

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 911.49
Total score lost: 2737.951
Median net score per member: -62.962

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
WickedSick 0.29
K3lvin 0.00
Ziutex 0.00
MaisD 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 45
Xanax costs: 37.72 M
Total Refills used: 16
Refill costs: 13.61 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 3
Booster costs: 40.57 M
Total Cans used: 5
Can costs: 8.26 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.84

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here's a summary of the combat data you provided:

1) Overall Faction Performance:

  • The faction demonstrates a mixed performance in this war.
  • A good portion of the members participated in war hits (18/18).
  • Net score across the faction is skewed negatively.
  • Members on average seemed to have failed more attacks then they succeeded, with high E_Wasted values.
  • There is some level of team play, with assists being present, but it's not a significant factor.

2) Areas for Improvement:

  • Attack Efficiency: A significant amount of energy is wasted (high E_Wasted), indicating poor target selection or attack strategies. Members should focus on improving their attack success rate.
  • Target Selection: Improve target selection to avoid losses and wasted energy.
  • Resource Management: Optimize the use of cans and refills to maximize activity and war hits.
  • Teamwork: While some members have assists, fostering more collaborative play could improve overall performance.

3) Individual Highlights: Positive

  • UDeadd: High number of War_Hits for level, combined with a positive Net_Score, indicates good performance.
  • Eddy88: High number of War_Hits with a positive Net_Score, indicates good performance.
  • Barbados_Bigums: Positive Net_Score, and good ratio of total hits to activity.

4) Individual Highlights: Negative

  • insilhouette: Extremely low activity and a very negative Net_Score coupled with extremely high hospital visits.
  • MadHater95: Negative Net_Score with a very low amount of War_Hits.
  • Ziutex: Low activity and a negative Net_Score with zero war hits.

5) Additional Observations

  • Several members have a substantial number of hospital visits relative to their war hits.
  • A significant disparity exists in activity levels among members, which could point to inconsistent engagement.