Overview

This is an extended war report for the war 31710 between Blade of Vengeance and The Frogs. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 176
War hits: 175
Non war hits: 1
Total respect earned: 1108.55
Members contributed: 11/15


Rewards for your faction:

Name Amount Price
Medium Arms Cache 1 208.53 M

Earnings from caches: 208.53 M
Total earnings: 208.53 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
UDeadd 24.43
OptimusBlue 22.73
Cail9117 18.18
DeathRun 13.64
K3lvin 6.82
Top 5 by War hits
Name War_Hits
UDeadd 43
OptimusBlue 40
Cail9117 32
DeathRun 24
K3lvin 12
Top 5 by Non War hits
Name Non_War_Hits
MadHater95 1
Ziutex 0
Cail9117 0
katsaros18 0
DeathRun 0
Top 5 by Total hits
Name Total_Hits
UDeadd 43
OptimusBlue 40
Cail9117 32
DeathRun 24
K3lvin 12
Top 5 by Assists
Name Assists
DeathRun 3
Barbados_Bigums 2
Shadowshaped 2
UDeadd 1
Ziutex 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "No friendly chain saves found!"
## [1] "Enemy chain savers:"
Saver Chain Time remaining
jakemcaldwell 39 32

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1108.55
Total respect lost: 648.59
Net respect change: 459.962
Average respect earned per attack: 6.3

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1103.79
Total score lost: 2290.451
Median net score per member: -41.182

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Barbados_Bigums 0.57
Obsolete 0.00
Luciferst 0.00
MaisD 0.00
Skeleton_Ghost 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 55
Xanax costs: 45.53 M
Total Refills used: 12
Refill costs: 9.11 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 12
Booster costs: 165.76 M
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.89

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here's a summary of the combat data provided:

1) Overall Faction Performance:

  • The faction shows a moderate level of engagement with a good proportion of members participating in war hits (11 out of 15 members).
  • Net scores are mixed, with some members contributing positively while others detract.
  • Failed outgoing attacks (E_Wasted) are generally low.
  • Assists are low across the board, indicating a lack of teamwork.

2) Areas for Improvement:

  • Teamwork: Focus on improving assists, suggesting better coordination and target prioritization.
  • Target Selection: Reduce losses, indicating a need for better target selection.

3) Individual Highlights: Positive

  • UDeadd: Highest war hits (43), high activity, positive net score (262.05) despite being hospitalized a moderate amount (35).

4) Individual Highlights: Negative

  • MaisD: Very high E_Wasted (526.36), resulting in a large negative Net_Score (-526.36).
  • Skeleton_Ghost: High amount of E_Wasted (380.53) and negative Net_Score (-380.53) with zero war hits, indicating a lack of participation.

5) Additional Observations

  • Hospital visits are varied. Ziutex has a high amount of hospital visits (104), however the negative net score (-374.42) suggests this player may have been targeted by a stronger opponent.
  • FairFight values seem low overall, indicating a possibility of inefficient energy usage.