Overview

This is an extended war report for the war 32341 between Blade of Vengeance and GrindTime. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 234
War hits: 208
Non war hits: 26
Total respect earned: 1307.59
Members contributed: 12/14


Rewards for your faction:

Name Amount Price
Melee Cache 1 165.54 M
Small Arms Cache 1 131.93 M

Earnings from caches: 297.47 M
Total earnings: 297.47 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
OptimusBlue 30.77
DeathRun 16.24
UDeadd 8.97
Ziutex 7.69
Cail9117 7.69
Top 5 by War hits
Name War_Hits
OptimusBlue 66
DeathRun 38
Ziutex 18
Cail9117 18
WickedSick 18
Top 5 by Non War hits
Name Non_War_Hits
K3lvin 9
UDeadd 8
OptimusBlue 6
MadHater95 3
Ziutex 0
Top 5 by Total hits
Name Total_Hits
OptimusBlue 72
DeathRun 38
UDeadd 21
Ziutex 18
Cail9117 18
Top 5 by Assists
Name Assists
Ziutex 2
Cail9117 2
katsaros18 0
DeathRun 0
OptimusBlue 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "No friendly chain saves found!"
## [1] "Enemy chain savers:"
Saver Chain Time remaining
ChuckleNutzX4 206 49
DaddyDabzAlot 179 21
DaddyDabzAlot 53 45

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1307.59
Total respect lost: 817.5
Net respect change: 490.092
Average respect earned per attack: 5.46

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1214.94
Total score lost: 2279.851
Median net score per member: -76.242

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
MaisD 0.85
Obsolete 0.00
Barbados_Bigums 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 27
Xanax costs: 22.35 M
Total Refills used: 9
Refill costs: 6.83 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 6
Booster costs: 82.88 M
Total Cans used: 13
Can costs: 24.48 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.82

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the combat data provided:

Overall Faction Performance:

The faction demonstrates moderate engagement in the war, with a notable portion of members contributing war hits. A few members of the faction had a significantly positive Net_Score, while many members had a negative Net_Score. The faction shows moderate efficiency in energy usage, indicated by the ratio of War_Hits compared to E_Wasted. There are some positive signs of teamwork with members using boosters and cans, but refills are minimal.

Areas for Improvement:

  1. Efficiency in Attacks: There is a high amount of E_Wasted across the board which indicates poor target selection.
  2. Target Selection: Some members appear to be selecting poor targets, leading to Lost attacks and negative Net_Scores.
  3. Teamwork: Increase assist numbers to show better team effort.

Individual Highlights: Positive

  • OptimusBlue: Showed very high activity and a high net score.
  • DeathRun: Showed great activity and a positive net score.
  • UDeadd: High activity and a positive net score.

Individual Highlights: Negative

  • katsaros18: Large amount of E_Wasted and hospital visits resulted in a large negative net score.
  • MaisD: Large amount of E_Wasted and hospital visits resulted in a large negative net score.
  • Barbados_Bigums: Zero war hits.
  • Obsolete: Zero war hits.
  • Ziutex: High hospital visits with a low net score.

Additional Observations

  • The amount of members using 0 boosters, refills, or cans seems to indicate that many members did not engage in the war at all.
  • There is a high number of hospital visits across the board indicating that many members did not make good target selections.