Overview

This is an extended war report for the war 30991 between Planet-Express and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 533
War hits: 522
Non war hits: 11
Total respect earned: 3328.76
Members contributed: 15/15


Rewards for your faction:

Name Amount Price
Armor Cache 2 643.73 M
Medium Arms Cache 1 218.91 M
Small Arms Cache 1 128.47 M

Earnings from caches: 991.11 M
Total earnings: 991.11 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
OptimusBlue 22.89
DeathRun 15.76
UDeadd 15.38
Shadowshaped 11.07
WickedSick 8.44
Top 5 by War hits
Name War_Hits
OptimusBlue 122
DeathRun 84
UDeadd 81
Shadowshaped 59
WickedSick 45
Top 5 by Non War hits
Name Non_War_Hits
MadHater95 10
UDeadd 1
Ziutex 0
Obsolete 0
Cail9117 0
Top 5 by Total hits
Name Total_Hits
OptimusBlue 122
DeathRun 84
UDeadd 82
Shadowshaped 59
WickedSick 45
Top 5 by Assists
Name Assists
DeathRun 2
Cail9117 1
WickedSick 1
Shadowshaped 1
UDeadd 1

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "No friendly chain saves found!"
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 3328.76
Total respect lost: 172.21
Net respect change: 3156.552
Average respect earned per attack: 6.24

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 3303.85
Total score lost: 488.341
Median net score per member: 108.42

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Ziutex 0.56
Obsolete 0.38

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 7
Xanax costs: 5.81 M
Total Refills used: 5
Refill costs: 3.77 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 0
Booster costs: 0
Total Cans used: 22
Can costs: 43.48 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.9

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the provided combat data:

Overall Faction Performance

The faction shows a moderate level of engagement, with a good proportion of members participating in war hits. Most members maintained a positive Net_Score during the war. E_Wasted values appear low across the board, indicating efficient energy usage. The activity levels varied significantly among members, with some showing substantial dedication.

Areas for Improvement

There is room for improvement in team coordination, as evidenced by the relatively low number of assists compared to the number of war hits. Encouraging more strategic use of boosters and energy refills could enhance overall performance. There are a few outliers with a high number of hospital visits, suggesting potential issues with target selection or engagement strategies.

Individual Highlights: Positive

  • DeathRun: Demonstrated high activity, significant Net_Score, and a substantial number of war hits, showcasing strong engagement and effectiveness.
  • OptimusBlue: Displayed excellent activity and a high Net_Score.
  • Shadowshaped: Had a significant number of war hits, a positive Net_Score, and a good FairFight rating, indicating effective participation.
  • UDeadd: High activity, positive Net_Score, and a good number of war hits.

Individual Highlights: Negative

  • Ziutex: Low activity, negative Net_Score, and a high number of hospital visits relative to war hits.
  • Obsolete: Very low activity, negative Net_Score, and a high number of hospital visits relative to war hits.
  • Cail9117: Relatively low FairFight score.
  • katsaros18: Relatively low FairFight score.
  • MadHater95: High amount of escape attempts.

Additional Observations

  • Some members used no boosters, cans, or refills, indicating a potentially passive approach to the war. This could be an area for improvement through better resource utilization.
  • The disparity in activity levels suggests that some members could benefit from guidance on how to maximize their participation and effectiveness during wars.