Overview

This is an extended war report for the war 29162 between The Waystation and Blade of Vengeance. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 295
War hits: 263
Non war hits: 32
Total respect earned: 1831.37
Members contributed: 11/15


Rewards for your faction:

Name Amount Price
Medium Arms Cache 2 379.47 M
Small Arms Cache 1 109.05 M

Earnings from caches: 488.52 M
Total earnings: 488.52 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Skeleton_Ghost 20.00
OptimusBlue 16.61
UDeadd 14.92
Barbados_Bigums 8.47
MadHater95 7.12
Top 5 by War hits
Name War_Hits
Skeleton_Ghost 46
OptimusBlue 44
UDeadd 39
Barbados_Bigums 25
MadHater95 21
Top 5 by Non War hits
Name Non_War_Hits
Skeleton_Ghost 13
Obsolete 9
OptimusBlue 5
UDeadd 5
Ziutex 0
Top 5 by Total hits
Name Total_Hits
Skeleton_Ghost 59
OptimusBlue 49
UDeadd 44
Barbados_Bigums 25
MadHater95 21
Top 5 by Assists
Name Assists
K3lvin 2
Ziutex 0
Obsolete 0
Cail9117 0
DeathRun 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
UDeadd 92 47
UDeadd 88 5
UDeadd 87 27
UDeadd 83 31
UDeadd 82 38
UDeadd 81 30
OptimusBlue 80 45
UDeadd 77 19
UDeadd 75 32
OptimusBlue 74 58
UDeadd 73 36
UDeadd 72 2
OptimusBlue 71 49
UDeadd 70 19
OptimusBlue 69 37
UDeadd 66 41
Skeleton_Ghost 65 36
UDeadd 64 43
Skeleton_Ghost 63 18
UDeadd 62 40
UDeadd 61 22
Skeleton_Ghost 60 55
UDeadd 57 7
UDeadd 53 52
OptimusBlue 52 25
OptimusBlue 44 44
MadHater95 36 53
OptimusBlue 30 46
OptimusBlue 29 18
MadHater95 27 15
## [1] "Enemy chain savers:"
Saver Chain Time remaining
203 46
202 34
Nyx_X 198 2
Nyx_X 197 3
Nyx_X 195 2
194 6
192 31
185 36
skimask1 184 46
SeanR 170 11
140 57
137 30
117 51
Nyx_X 99 15
87 57
86 57
85 53
84 55
73 44
69 50
XmenAc3 61 38
59 29
Gnxme-Asylum 56 54
56 57
Gnxme-Asylum 55 54
54 32
Ayanh1 53 20
52 8
SeanR 43 19
41 53
skimask1 40 34
38 60
35 28
33 31
Gnxme-Asylum 30 60
SeanR 27 59

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1831.37
Total respect lost: 1251.66
Net respect change: 579.712
Average respect earned per attack: 5.7

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1612.48
Total score lost: 4422.461
Median net score per member: -237.152

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
K3lvin 0
WickedSick 0
MaisD 0
katsaros18 0

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 15
Xanax costs: 12.51 M
Total Refills used: 4
Refill costs: 3.13 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 0
Booster costs: 0
Total Cans used: 0
Can costs: 0

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

## [1] "No Cans or Boosters used during the war!"

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.73

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the combat data provided, broken down into the requested sections:

1. Overall Faction Performance:

The faction shows a mix of engagement and efficiency. A significant portion of members participated in war hits (13 out of 16), indicating good overall engagement. However, a substantial number of members have negative Net_Scores, suggesting that energy usage and target selection could be improved. There were low amounts of E_Wasted from most players that fought, which indicates good target selection.

2. Areas for Improvement:

  • Target Selection: Reducing the number of Lost attacks and negative Net_Scores indicates a need for improvement in target selection. More focus should be put on targets with higher chance of success.
  • Energy Management: While some members utilized boosters, cans, and refills effectively, there's potential for optimization to maximize war hits per energy spent.

3. Individual Highlights: Positive

  • UDeadd (3700448): Stands out with a positive Net_Score and high activity.
  • Skeleton_Ghost (3266522): Shows a positive Net_Score.
  • OptimusBlue (3108759): Decent amount of War Hits and Assists.

4. Individual Highlights: Negative

  • katsaros18 (2855209), WickedSick (3142537), K3lvin (3182313), MaisD (3469921): All of these members have 0 war hits, and negative net scores.

5. Additional Observations

  • Hospital visits seem high across the board, but do not seem to effect attacking power.
  • FairFight values are mostly low, but are to be expected given the varying levels of members.