Overview

This is an extended war report for the war 29706 between Blade of Vengeance and The UnderDogs. Data is presented from the side of Blade of Vengeance. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 275
War hits: 261
Non war hits: 14
Total respect earned: 1626.95
Members contributed: 13/16


Rewards for your faction:

Name Amount Price
Small Arms Cache 1 121.28 M
Melee Cache 2 296.91 M

Earnings from caches: 418.2 M
Total earnings: 418.2 M1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
OptimusBlue 32.00
DeathRun 18.91
UDeadd 17.45
Shadowshaped 9.82
Luciferst 6.18
Top 5 by War hits
Name War_Hits
OptimusBlue 81
DeathRun 52
UDeadd 44
Shadowshaped 27
Luciferst 16
Top 5 by Non War hits
Name Non_War_Hits
OptimusBlue 7
UDeadd 4
Ziutex 1
Skeleton_Ghost 1
Luciferst 1
Top 5 by Total hits
Name Total_Hits
OptimusBlue 88
DeathRun 52
UDeadd 48
Shadowshaped 27
Luciferst 17
Top 5 by Assists
Name Assists
DeathRun 1
OptimusBlue 1
Barbados_Bigums 1
UDeadd 1
Ziutex 0

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "No friendly chain saves found!"
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 1626.95
Total respect lost: 721.85
Net respect change: 905.12
Average respect earned per attack: 5.77

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 1548.6
Total score lost: 2678.421
Median net score per member: -67.122

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Skeleton_Ghost 0.73
Cail9117 0.36
Barbados_Bigums 0.36
K3lvin 0.00
Obsolete 0.00
NicoNicoNiiOni 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 24
Xanax costs: 19.93 M
Total Refills used: 5
Refill costs: 3.82 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 5
Booster costs: 65.13 M
Total Cans used: 3
Can costs: 5.92 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.69

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the provided combat data.

Overall Faction Performance

The faction demonstrates moderate engagement with a mix of active and less active members. A notable portion of the members participated in war hits, indicating a coordinated effort, but a significant number of members did not engage in any war activities. The faction shows a good understanding of Fair Fight mechanics with most members having Fair Fight values around the ideal number, but there is a lack of booster usage.

Areas for Improvement

  1. Member Engagement: A significant number of members did not participate in war hits. Encouraging more members to actively participate could improve overall performance.
  2. Energy Management: There is minimal use of energy cans and refills, indicating potential for improvement in energy management to maximize war hits and activity.
  3. Resource Utilization: Booster usage is very low, suggesting an area where the faction could improve their strategic advantage during wars.
  4. Target Selection: Some members have relatively high "Lost" counts, indicating a need for better target selection strategies.
  5. E_Wasted Reduction: Some members exhibit high E_Wasted values, pointing towards a need for improved attacking strategies or coordination to reduce failed attacks.

Individual Highlights: Positive

  • OptimusBlue: High war hits (81), significant assists (1), high activity (14.557 hours), and positive Net_Score (337.22), indicating strong participation and effectiveness.
  • UDeadd: Very high activity (32.977 hours), significant war hits (44), assists (1), and a positive Net_Score (205.45), showcasing dedication and effectiveness.
  • DeathRun: Second highest war hits (52) with an assist, as well as a positive Net_Score (209.05)
  • Shadowshaped: Decent war hits (27) and a positive Net_Score (71.84)

Individual Highlights: Negative

  • NicoNicoNiiOni: Very high E_Wasted (532.72) and a highly negative Net_Score (-532.72), indicating significant issues with attack efficiency and overall contribution.
  • Obsolete: Did not participate in any war hits, and has a negative Net_Score (-166.66).
  • Cail9117: Minimal war hits (1) and a negative Net_Score (-370.73), suggesting very low engagement and effectiveness.
  • Ziutex: High hospital visits (82) compared to low war hits (7) resulting in a very negative Net_Score (-375.66)

Additional Observations

  • The majority of the members who did not participate in any war hits have a negative Net_Score, indicating possible targets for improvement.
  • Respect and score changes appear highly variable and do not correlate strongly with war performance metrics.
  • Hospital visits are generally high across the faction, suggesting aggressive but perhaps not always effective attacking strategies.